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MECCHA CHAMELEON 3.8.0 adds a BAN list and vote-to-skip

Update 3.8.0 hands lobbies a BAN function and a unanimous vote to skip phases, while patching several bugs that used to hand out free advantages. The biggest risk for cheat users is now other players, not detection.

MECCHA CHAMELEON just shipped update 3.8.0. The part that matters if you play with software: the game now has a BAN feature, and the BAN list resets whenever the server restarts. Who stays in the lobby is a human call now, not a detection call.

Second big change is “Mo Eeyo” (Enough Already). A unanimous vote can force-skip both the hiding time and the answer reveal time. Fixed timings you relied on for setting up a position are no longer fixed.

What actually shifts for cheats

Several free exploits are gone. Hidden objects no longer keep collision detection, the abrupt camera snap when moving close to a wall while hiding is fixed, players no longer turn invisible during the answer reveal, and the inflated jump height is back to normal. There is also a fix for TPS mode hunters, who used to face further upward than the direction they were actually looking.

That last one matters if you read enemy attention through ESP and visual modules. Hunter view direction now matches what the hunter really sees, so the old “he’s looking past me” read is dead. If you want the plain-language version of what each module pulls from the game, see the ESP and aimbot breakdown.

Camera and collision fixes usually touch client-side structures, which is exactly what cheat builds hook into. Until a developer confirms status, check your product page before launching: Phoenix Meccha, Unnamed or Arcane. Everything current for the game sits on the MECCHA CHAMELEON page.

The risk moved into the lobby

A host-side ban list is not an anticheat. No memory scans, no statistics, no delayed wave. Just suspicion and a click. Your build can be technically fine and still get you removed from a session because your behaviour looked off: finds that are too clean, straight paths to a target, timings nobody else could hit.

One useful detail: the ban list wipes on server restart, so the ban is tied to the session, not your account. That lowers the cost of a mistake but does not erase it. Reports pile up, and how reports feed into real detection is covered in why cheats get detected.

What to do right now

Before your first launch after the patch, run through the safe launch checklist and confirm whether your build was updated for 3.8.0. If the status is unclear, wait it out. Offset mismatches after camera and collision changes usually end in a crash rather than a ban, but a crash mid-round is its own kind of exposure.

In-game, blend in. Forced phase skips by vote mean the lobby is constantly watching for whoever acts unlike everyone else. Take pauses, avoid beelines, do not find a hidden player faster than physics allows.

Picking software for this game for the first time? Judge it by status, update cadence and support — the full list of criteria is in the cheat selection checklist.

Original source developer announcement

FAQ

What exactly changed in 3.8.0 that affects cheat use?
Two additions and several bug fixes. The game now has a BAN feature, with a ban list that resets whenever the server restarts, and "Mo Eeyo" (Enough Already), a unanimous vote that can force-skip both the hiding time and the answer reveal time, so previously fixed timings are no longer fixed. On the fix side: hidden objects no longer keep collision detection, the abrupt camera snap when moving close to a wall while hiding is fixed, players no longer turn invisible during the answer reveal, inflated jump height is back to normal, and TPS mode hunters no longer face further upward than the direction they are actually looking.
Does the new BAN feature mean the game detects cheats now?
No. The article states a host-side ban list is not an anticheat: no memory scans, no statistics, no delayed wave — just suspicion and a click. A build can be technically fine and still get removed from a session if the behaviour looks off, such as finds that are too clean, straight paths to a target, or timings nobody else could hit. Because the list wipes on server restart, the ban is tied to the session, not the account, which lowers the cost of a mistake but does not erase it, since reports pile up.
Why does the TPS hunter view fix matter for ESP and visual modules?
Hunter view direction now matches what the hunter really sees, whereas previously TPS mode hunters faced further upward than the direction they were actually looking. That means the old read of "he's looking past me" through ESP and visual modules no longer holds.
What should I do before launching after the patch?
Run through the safe launch checklist and confirm whether your build was updated for 3.8.0; check your product page (Phoenix Meccha, Unnamed or Arcane) before launching, since camera and collision fixes usually touch client-side structures that cheat builds hook into. If the status is unclear, wait it out — offset mismatches after camera and collision changes usually end in a crash rather than a ban, but a crash mid-round is its own kind of exposure. In-game, blend in: take pauses, avoid beelines, and do not find a hidden player faster than physics allows, since vote-based phase skips mean the lobby is constantly watching for whoever acts unlike everyone else.

Games mentioned