VoidPUBG now shows the contents of each loot crate in a compact summary. The two screenshots below show item markers along a wall. The first gives a closer view of the grouped icons, while the second shows the items from farther back.


Reading the combat overlay
The ring around a grenade marks the blast radius, with a timer counting down to detonation. PUSH flags an opponent who is reloading, knocked or low on HP. Vehicles now show DRIVE / RISK / DEAD labels.
The update fixes State and HP readouts and other ESP elements. Player boxes are less likely to jump, flicker or disappear, and skeleton tracking holds up better when changing targets. The Panzer marker now displays the correct weapon icon instead of a frying pan.
Inside the updated aim menu
The video shows the menu tabs in the new release. Humanizer lets you set aim smoothing from 0 to 100%. Target selection considers both range and the opponent’s position relative to the crosshair. After a kill, you can configure how VoidPUBG switches to the next living player.
Aim tracking is smoother, bone selection is more precise and RCS applies recoil compensation more consistently. The developer also reports stability and security improvements. The VoidPUBG product page lists the other features and supported systems.